OpenUSD Workflow
Environments are authored in OpenUSD, the open standard for composable, non-destructive 3D scene description.
OpenUSD lets scenes be built from layered, interoperable components rather than a single monolithic file. This is what makes an environment portable across tools, including NVIDIA Omniverse and Isaac Sim, without a format conversion step that risks losing data.

SCHEMATIC: USD LAYER COMPOSITION




